Welcome to today’s class!!

We are thrilled to have you in our class!!

In today’s Physical Education Class class, we will be focusing on Revision 


We are finally getting closer to that time of the year where your knowledge of what you have been taught so far is tested. Not to fret! This is why revision is important! Let’s rewind to some of the topics we learned from our previous classes. 

Rhythmic Activities 


Rhythmic activities are combinations of physical movements with sounds, beats, or music. Rhythmic activities rely on an internal or external rhythm used for self-expression, exercise, demonstration of physical ability, and expression of culture. 

Designing or selecting a rhythmic activity should include the following components of rhythmic activity:

  • level of physical ability and any means of changes necessary
  • interest in activity
  • length of time required to learn the activity
  • use of appropriate music, song, or beat

Did you know that Rhythmic activities have been taking place for thousands of years? Rhythmic activities trace back to many years ago, with sports such as gymnastics that combined movement with the use of rhythm. This created a form of physical expression with strength and ability.

In summary, Rhythmic activities allows the combinations of sounds and beats along with movements of the body can enable people to:

  • exercise
  • physically express themselves and their personalities
  • break down social barriers by including different levels of learners
  • promote friendship, community, and fun

Singing Games 

Singing games are a great way to teach musical concepts, incorporate movement, and give children an opportunity to sing alone and with others. 

Singing games are activities based around a particular verse or rhyme, usually associated with a set of actions and movements. 

Why Use Singing Games?

It turns out that there are many reasons why singing games belong in the music classroom. Here are some of them:

  • They are fun
  • They inspire a feeling of community
  • Singing games are a welcome counterpoint to exercises that require sitting and more concentration
  • They provide an opportunity for students to connect with their heritage and that of others.

Let’s take a look at some singing games and demonstrate the activities.

Old Gray cat

  • Old gray cat is sleeping (put hands to cheek and pretend to sleep)
  • Little mouse is creeping (hands on knees, keeping a quiet microbeat)
  • Old gray is creeping (hands on knees, keeping a quiet macrobeat)
  • Little mouse is scampering (hands on knees, patting as quickly as possible)

Who is in the Garden

Leader: Who is in the garden?

Group: That’s a little small girl (boy).

Leader: Can I come and see her (him)?

Group: No, no, no!

Leader: Now you follow me!

Everyone stands in a circle holding hands. The leader walks around outside the circle and sings, “Who is in the garden?” The group standing in the circle replies, “That’s a little small girl/boy.” The leader walks around outside the circle and says, “Can I come and see her?” The group replies, “No, no, no!” Then the leader says, “Now you follow me” and taps someone on the back. That person should follow the leader outside the circle.

The leader repeats, “Who is in the garden?” The group says, “That’s a little small girl.” The leader says, “Can I come and see her?” The group says, “No, no, no!” The leader says, “Now you follow me” and taps another person on the back. They keep doing this until there are only two left in the circle. Finally, the one left who wasn’t tapped has to chase and catch the other people. Then they start another round of the game. The person who had to chase everyone is the leader in the new round.

Field Events – Long Jump 

field events long jump

Do you know that the objective of the long jump is simple – to cover the maximum possible distance with a horizontal jump. However, a deep dive into the details reveals the long jump is one of the most technically difficult track and field events to master.

Long Jump Rules And Techniques

Long jumpers start with a running start, propel themselves in the air at a designated launching point, also called the take-off board, and try to achieve maximum distance in the air before landing inside a sand pit.

So, the entire course consists of three parts. The runway, the take-off board and the sandpit to land in.

In official events, the runway measures 40m in length. It is similar to a running track used in sprinting, mid-distance or long-distance running events and is made out of a rubberised material laid over concrete.

At the end of the runway lies a 20cm wide take-off board. The runway and the take-off.

The end of the take-off board is marked with a foul line. While taking off, the toe of the jumper’s shoe needs to be behind the foul line for a particular jump to be deemed legal. Crossing the line results in a foul jump and doesn’t count.

After being airborne, the jumper lands in the sandpit placed on the other side of the take-off board.

The distance covered, from the edge of the take-off board to the indentation in the sand (made by any part of the athlete’s body while landing) closest to the take-off board, is measured.

The entire jump needs to be completed within one minute after the long jumper steps into the runway. Long jumpers are allowed to wear spikes if they prefer but the sole of their shoe cannot be more than 13mm thick.

At events, an athlete is often given a fixed number of attempts and the one with the longest distance covered, is counted as the best.

In the final rounds of big competitions like the Olympics or World Championships, athletes generally get six jumps. A set of three trial round jumps are held to select the finalists, who then get three more jumps to win medals in the final.



Volleyball is a sport played by two teams on a playing court divided by a net. There are different versions available for specific circumstances in order to offer the wideness of the game to everyone. The object of the game is to send the ball over the net in order to ground it on the opponent’s court, and to prevent the same effort by the opponent. 

The team has three hits for returning the ball (in addition to the block contact). The ball is put in play with a service, hit by the server over the net to the opponents. The rally continues until the ball is grounded on the playing court, goes “out” or a team fails to return it properly. In Volleyball, the team winning a rally scores a point (Rally Point System). When the receiving team wins a rally, it gains a point and the right to serve, and its players rotate one position clockwise.

There are six players on court in a volleyball team, who each must rotate one position clockwise every time their team wins back service from the opposition. Only the three players at the net positions can jump and spike or block near the net. The backcourt players can only hit the ball over the net if they jump from behind the attack line, also known as the three-meter line, which separates the front and back part of the court.

We hope you enjoyed today’s Revisions. See you next term!

Let us know your thoughts and questions in the comment section, and we will attend to them as fast as we can.

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